a playable recreation of the 1980 Atari 2600 quest
Game 2Carrying nothingRoom —
How to play
You are the square. Somewhere in the kingdom, behind a locked gate and guarded by dragons, is the
Enchanted Chalice. Carry it back inside the Gold Castle to win.
Walk into an object to pick it up — you can only hold one thing at a time, and
Space drops it. Touch a castle's gate while holding the matching key and the portcullis
rises. Gates keep cycling once unlocked, so a closed gate is never permanent.
Controls
Arrows / WASD
Move in eight directions
Space
Drop what you carry; starts the game from the number screen
R
Game Reset — restart the current game
Shift + S
Game Select — back to the number screen, then cycles through games 1, 2 and 3 (S alone steers down)
N
Show or hide the room name
M
Mute
On a phone or tablet, use the pad above.
The three games
Game 1
A short quest. One dragon, no bat, no magnet or bridge. Good for learning the map.
Game 2
The full kingdom with everything in its fixed place. This is the classic game.
Game 3
The full kingdom, everything scattered at random. Each reset is a new layout.
What you'll find
Gold, white and black keys
Each opens the gate of its own castle.
Sword
Touch a dragon with it and the dragon dies on the spot.
Bridge
Drop it across a wall and walk through the middle to pass.
Magnet
Drags loose objects toward it — useful for pulling things out of walls.
Bat
Steals whatever you carry and swaps objects around the kingdom.
Dragons
Yorgle the yellow, Grundle the green, and Rhindle the red, who is fastest.
A dragon opens its mouth before it swallows you — there is a moment to run.
Spoiler: the hidden room
Somewhere in the black castle's catacombs lies an invisible dot, one pixel wide, drawn in the
colour of the void. Carry it to the east corridor and press against the right-hand wall.